![]() I moved the model to the position of a "quarter turn". When you have positioned the model in your next position, take another screenshot. Click on the model and move your cursor to the left. ![]() tga format will be saved to the same folder in which your barney.mdl file residesĦ. In this case I have selected 'deep idle'. From the Sequences tab use the drop down menu in Animation Sequence, and select the model's first position. The rest of the instructions in this section are based on this utility.Ĥ. Use a utility such as Half-Life Model Viewer (the newest version appears to be Jed's HLMV 1.3.5) to open barney.mdl. Select the file 'barney.mdl' and copy it to the folder of your choice (e.g., C:\DooM\HLDooM\Sprites)ģ. Typically, the path will be:Ĭ:\SIERRA\Half-Life\valve\models\player\barneyĢ. Browse the installed version of Half-Life on your hard drive. ![]() For this tutorial I will provide an example for Barney (the security guard) from Half-Life. This tutorial does not cover every possible way of undertaking such a task rather it provides one possible way that I have found to be reasonably effecive. ![]() You can use essentially the same steps to create sprites for vanilla DooM/2 or or for other source ports, but you may need to use a different file format than the one primarily covered in this tutorial (i.e., png format), which could result in reduced resolutions and additional steps. This tutorial provides step-by-step instructions for creating sprites for ZDooM or GZDooM from models.
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